﻿#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/// <summary>
/// 设置AssetBundle资源包架构
/// </summary>
public class EditorWindowSetAssetBundleSchema : AbsESF_EditorWindow
{
    protected override AbsESF_EditorBuildAsset config => ESF_Logic.assetBundleSchema;

    /// <summary>
    /// OnGUI
    /// </summary>
    protected override void OnRunGUI()
    {
        if (GUILayout.Button(ESF_enGUIDisplayWord.Save.ESF_ToAlias()))
        {
            OnSaveConfig();
        }
    }
}
#endif
